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5th Edition Recent News

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Blogs everywhere are covering 5th Edition's news, so at first I was staying away from the topic, but today's updates at ENWorld featured a few things that caught my eye and are worth a bit of commentary.

"Sidebars in the new DMG help DMs to customize the game to match past editions of D&D."

I am anxious to see these sidebars. What parts of previous editions would I bring back or leave out? I don't even know where to start! That reveal alone is worth perusing the book to me.

"Then the WotC rep hinted at a D&D movie being in the works."

I don't know if this is news or a threat. Seriously though, until D&D as a franchise is treated with at least a fraction of the respect that Hasbro gives Transformers or GI Joe, you can't expect long time fans to be excited by a hint or otherwise.

"New emphasis on villainous organizations in the 2014 D&D Monster Manual to match the number of monsters in it."

I'm not sure what to make of this. When I hear villain organization I don't think monster manual first. That is unless your organizations are nonhuman. I hope they steer clear of borrowing Greyhawk orgs for this. Perhaps they mean Cult of the Dragon from FR (since that's their theme for the first modules).

"Also, the D&D Starter Set is now down to $12.66 on Amazon. Those retail prices are coming down already. The Player's Handbook is down to $30, Dungeon Master's Guide is $40, as is the Monster Manual."

This is a good sign. Public sentiment was a bit grumbly on the price.

"The flumph is confirmed to be in the MM."

Aww yeah, flumphs! Just what I always wanted. I would love to hear how they arrived at this decision. Who championed the flumph and why. I wonder what poor monster got bumped?

The more I see of this news, the more I think I will buy into this edition at least for the Core set. Beyond that, it'll take a Greyhawk or a print Dragon Magazine revival to really make me a hardcore fan.


Castle Greyhawk: Blade to Blade

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Welcome back Greyhawk fanatics! I'm astounded that we've already hit page twenty-five in the second chapter of our ongoing Castle Greyhawk graphic novel. Follow the links above to get vital plot points from yarn-spinner Scott Casper. Alternatively you can view the pages HERE, courtesy of Maldin's Greyhawk.

Artist's Commentary: The battle is locked! This page had a funny complication. When I started drawing rough sketches I had Terik and Robilar fighting Gronan instead of Drake. Luckily I figured that out before I inked anything permanently. Not the first time I've goofed and had to fix things on the fly.

I am really looking forward to Tenser versus Gronan next episode. Tenser's 18 INT has to count for something, right? We'll find out soon!

Greyhawk PDFs: D&D Classics

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With all the talk about 5th Edition ramping up toward release, I took a moment to look at Wizards' ongoing release of out of print D&D material on PDF over at their D&D Classics site. Usually every week one or two old Greyhawk products are rereleased for sale there, like City of Skulls and Treasures of Greyhawk last week.
As the top 100 hottest sellers list shows, Greyhawk is in demand for download (based on copies sold divided by days on sale):


#4 City of Skulls
#12 Temple of Elemental Evil
#14 Treasures of Greyhawk
#21 Against the Giants
#32 Vault of the Drow
#36 Descent into the Depths of the Earth
#39 Queen of the Demonweb Pits
#40 From the Ashes
#51 Sinister Secret of Saltmarsh
#66 Greyhawk Ruins
#68 Against the Cult of the Reptile God
#71 Iuz the Evil
#77 Danger at Dunwater
#79 The Final Enemy
#80 The Village of Hommlet
#90 Return to the Temple of Elemental Evil
#92 The Hidden Shrine of Tamoachan
#98 The Secret of Bone Hill

That's 1/5 of the totality of published D&D to date. Not too shabby! By comparison (cause why not) Forgotten Realms only has six products in the top 100 and five of them are from 4E. Weird, at any rate classic settings Dragonlance and Mystara are also hot items on this site. It means nothing overall to the future of D&D, but it is good to see the classics outdoing the flagship in this respect.

New Article: Beyond Feudalism

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Over at Wizards there's a new retrospective article by Shannon Appelcline titled Beyond Feudalism.

This article talks about D&D's origins in medieval feudalism starting primarily in Greyhawk but then going beyond and branching out into new genres such as pulp and horror. If you got some free time on your hands, I recommend this nostalgically good article. Check it out.

So Many Projects So Little Time

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This is usually a New Years resolution type topic, but sitting here thinking of a topic during an otherwise slow day I realize now there's so much about Greyhawk that I want to do and there's so little time in the day, week, month, etc. Here's a run down of a few projects that I have going on or have put on the back burner.

Castle Greyhawk:Scott Casper and I have been diligently working on this for nearly two years and we've done near sixty pages of graphic novel goodness. This project is no problem except I wish I could increase my output. However what the real sub-project is, I do want to make a full PDF compilation of chapter one and eventually two.  Degree of difficulty: 4/10.

Canonfire Articles: Canonfire article writers are few and far between. We don't often actively search for Greyhawk fans, though new ones join the site regularly. The barrier I see is the longevity of the site has caused most of the juicy topics to have been done long ago. It takes dedication and imagination to find a niche to write about, so if you're one of those individuals, check out Canonfire and share your own Greyhawk material.
For my own effort, I write on Greyhawkery so much that I no longer think of applying the same content to the site that I got started on. I could easily cross post things like Mysterious Places From the Fringes or any of my serialized Sea Princes campaign posts. This one should be easy, I just need to apply myself. Degree of difficulty: 2/10.

Speaking of Canonfire articles, I have the most wonderful and laborious series in mind titled Battles of the Flanaess. I've talked about it on this blog more than a few times, it's a long series of military histories of canonical battles. There is TONS of them. I have researched a few major battles but there is a lot going on with these beyond just writing them up. This is on the back burner but right now - it's way in the back. Degree of difficulty 9/10.

More on articles, I have a completed Ulakand Gazetteer that I direly need to put out there for every one to see. Originally intended for Oerth Journal, I still need a map for this one to be suitably finished. Some day I'd like to pair it with a Kester gaz and hell maybe a write up of all Ull's villages. I could throw them on a PDF while I'm busy doing the Castle Greyhawk graphic novel compilation. Degree of difficulty: 7/10.

Greyhawk campaigns: Of course I actively run Greyhawk and when I do I usually write my own stuff or adapt published stuff to fit. When I run Greyhawk I also tend to add a lot of extras. Before my last campaign, the Mines of Hokar went on hiatus I made locals maps of Hokar town, the Suss Forest and numerous other hand outs like wanted posters. Before that I did things like the South Seas Map. When one of my three Sea Princes campaigns revives I'll easily be sidetracked from the previous entries by these more immediate DM projects. Degree of difficulty: 4/10.

Concerning the overall south seas setting, I have a long range plan to do a campaign guide of sorts on the various power groups and ports I've used, both canon and original (such as the Fivefold Council). I'm know there's a lot fan written stuff on the Sea Princes already, but how about the Lordship of the Isles or the Olman Isles? Someone get on that. Degree of difficulty: 7/10.

So yeah, all this seems like a lot, but it's actually possible to do. Prioritizing is the key. So is self promotion. If I talk about starting a project, and I'm always looking for new ones...most of the time I will finish it. Stay tuned!
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New at Wizards: Innovative Settings

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Over at Wizards they have posted part two of Shannon Appelcline's retrospective history of D&D when it comes to creating cultures and settings. You can read art one HEREBeyond Feudalism: Innovative Settings covers a dazzling array of settings from the late 80's up till 2000. Among them he mentions From the Ashes' place in this era:

"From the Ashes (1992) offered a new take on the Greyhawk setting. It was still a feudal, medieval world, but like so many of the settings of the 2nd Edition era, it adopted one of the genres that TSR had played with in the 1970s and ’80s; Greyhawk was now a world of dark fantasy, where evil had advanced to become a dominant force. Unfortunately the change wasn’t enough to save the old setting. After a short run (1992–1993), From the Ashes was retired; when Greyhawk returned it would once more be a gonzo Medieval world."

That's an apt description of things I guess. Strangely after reading this I realized that I never talk much with friends and other gamers about FtA being a dark fantasy theme. It felt like a timeline advance to me, but not really any darker. Was Greyhawk trying to imitate the utterly dark Warhammer setting (which given the writer I could believe)? We all knew the Wars advanced things in evil's favor, but the changes were so temporary or tenuous that those DMs who concentrated on just adventures could easily ignore FtA altogether, so that by the time 2000 and the Living Greyhawk Campaign came along things were rolled back to a degree of how they were in Gygax's era. Gonzo though? I hardly think 21st century Greyhawk compares to the Greyhawk of Gygax's day. I'd love to hear others' assessment of Greyhawk's dark fantasy turn.

Gygax #4 Cover: Denis Beauvais

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Just when I think Gygax Magazine (quarterly) has been too quiet, I see that issue #4 will feature a new cover done by my all-time favorite Dragon Magazine cover artist, Den Beauvais.

Beauvais has done illustrations for many games, books and cards over the years. I particularly like his cover for DA2: Temple of the Frog. In Gygax Magazine, he yet again revisits his famous chess board theme:

I for one can't wait for this issue to come in the mail. I feel like I'm back in school again. I'm not sure when the issue will be available, but I am sure by the time Gencon rolls around in August it'll be ready for the public. It'd be fantastic if Mr. Beauvais could be there in artist row as well.

Castle Greyhawk: Trading Barbs

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Welcome back Greyhawk fans! Yikes! I'm way behind on promoting the latest, page twenty-six in the second chapter of our ongoing Castle Greyhawk graphic novel. Follow the links above to get more dynamic dialogue from fictionist Scott Casper. Alternatively you can view the pages HERE, courtesy of Maldin's Greyhawk.

Artist's Commentary: When's the last time you saw a wizard take on a fighter in a blade to blade duel? Yeah not often I wager. Tenser is a martial mage though, perhaps he always yearned to be a fighter. Tenser is also apparently not afraid to play dirty. Those spell components really come in handy!
Poor Captain Drake has been through a lot in this chapter what with being tricked, his fort looted and burned and with him inside it. And now Drake's ire is so great not even the combined steel of Rob and Terik will stop him. We shall see...

Greyhawk Comic Rewind

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I was looking back through my six years of weekly Greyhawk themed comics today. It's been almost three years since I did the old World of Greyhawk Comic and many of the early ones were pretty corny I admit, but as they went on my subject matter got more sophisticated as well as my methods of delivering the comic (even if the punch lines remained corny).

This one from July 2010 I am particularly proud of for this reason. After you read it, be sure to click on the link at the bottom of the comic page for the special 3D version. Enjoy! ;)

Article: What is The World of Greyhawk?

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I nearly missed this bit of Greyhawk nostalgia from a few days ago. Over at The Cred Bureau, Brian Patterson (artist behind the webcomic d20 Monkey) wrote a short guest piece titled What is The World of Greyhawk? 

Brian, who is a major Greyhawk fan, serves up a charming tale of Greyhawk's formation and it's core concepts; arguing the case why you should play in this setting. It's a rather good, humorous read worth checking out.

Castle Greyhawk: Desperate Moves

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Welcome back Greyfolk! As usual I'm a week behind in promoting our latest, page twenty-seven in the second chapter of our ongoing Castle Greyhawk graphic novel. Follow the links above to get more descriptive discourse from freelancer Scott Casper. Alternatively you can view the pages HERE, courtesy of Maldin's Greyhawk.

Artist's Commentary: The tension is ratcheted up a notch as Drake tangles with Terik and Robilar up close and personal. Tenser meanwhile has to think fast or Gronan will surely cleve him in half.
This page was a challenge by Scott, several smaller panes showing frantic action. After my initial hesitation and some re-reading it all flowed quite nicely. Stay tuned for the next installment!

Chronicling Campaigns With Timeline Maps

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Today I was digging through my D&D campaign archives and marveling at the detail I put into many of my maps and "historical accounts". A lot of these works I always did for my own amusement, to keep track of the long running timelines that my group would do. Young me had way more time and energy to record every event that happened in the Flanaess. From players' quest movements, to entire wartime troop movements, I wish I still had the ambition to put a tenth of this effort into my stalled Battles of Greyhawk series.
 
What I'm showing off today is a couple hand drawn maps of the Iuz-Furyondy region (using the Marklands-Iuz the Evil sourcebooks) from June 628 CY to Jan 629 CY. Yeah my timelines always ran well ahead of published canon so I worked in new info as it came out. The amazing thing is I can scarcely remember playing many of the events detailed on these maps. Map #1 has a line showing the path taken to rescue Riggby the cleric (from WG5 Mordenkainen's Fantastic Adventure), Chendl is under siege again, and evil is making gains in the Vesve Forest.
Map #2 continues on the next three months and we see that the Vesve is completely overrun, places are pillaged and burned including Highfolk town! Some group called the Brothers of Panshazek are on the move (not sure if they're canon or homebrew). Willip is sacked, Chendl and Gorsend see major battles. Things are looking bad for the good guys but there is two significant notations which I assume happened at the end of the year, Iggwilv's Trap and Iuz vs. Philidor (yes I went there). I'm not sure what the trap was and if it was for the players or Iuz. I also don't even recall Philidor facing Iuz in Dorakaa but it all surely culminated (spoilers Greyhawk neophytes) with the Soul Husks being destroyed up north in the Howling Hills.
 
So there you have it. You can chronicle your player's exploits by use of timeline maps. While the subject is dry I hope some aspiring DM/mapmaker out there can find some inspiration from these scraps of notebook paper.

 

D&D Basic Rules Is Here

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The long wait is over for the most recent edition (who's counting?) of D&D. As we all know, the Basic D&D Rules is available as a free download. If you've managed to miss this news by now, go on and get it. It's an easy read even at 110 pages.

Moving on, this isn't a rules review. Instead, as I usually do, this post will be about looking for tidbits of "Greyhawkiness" in D&D. I am pleased to say, unlike last time, this heavily playtested, retro-edition so far feels like it's more Greyhawk friendly. The design team, especially Bruce Cordell and Chris Perkins have a suitable background in writing Greyhawk material and the credits go a long way to acknowledging inspiring past authors from E. Gary Gygax and Robert J. Kuntz to James M. Ward and Roger E. Moore.

The multiverse of settings is back and Greyhawk is specifically mentioned this time. This can only be a positive. I seem to recall 4thEdition's introduction never mentioned Greyhawk and that always seemed like an intentional move to me.

Naturally, it's a Forgotten Realms default publication so it's easy to say the rules are favorable to Greyhawk since the two settings are so similar after all. One thing does bring a grin to my face however; two spells included in the basic spell lists is Otto's Irresistible Dance and Mordenkainen's Sword. That's right, they put the proper names back on classic spells. It's a tiny change, but in a good direction.









Lolth, Demon Queen of Spiders

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Hey Greyhawkers, Gencon is fast approaching and I'm reminded that I have some minis to put together from last year! One is the way awesome D&D Collector's Series limited edition Lolth, Demon Queen of Spiders mini set by Gale Force 9. This is a resin cast model considerable size with a large sturdy base. Follow along, let's see how it goes together...



First off, not too many pieces. Resin minis have a good sculpt, but they are fragile at times so naturally I'm going to break off something I shouldn't. Lolth in drow form is four pieces (base, body, ribbons and pointing hand). Lolth spiderform has a large body, eight legs (labeled left and right 1-4) and an arm that carries a spear. The spear includes two ribbons as well (moe on that later). The base includes a fallen column with a ring set in it. Very cool. Lolth leans on inset points in this base. No problem right?

As you can see putting the drow Lolth together will be easy (I put the hand and back part of her hair and ribbons on later). The column has points that secure it to the main base. Now to figure out the giant spider and those legs. Never an easy project. I assembled a metal figure once of Shelob from Middle Earth RP. Damn thing fell apart on me in no time. I think resin being significantly lighter and with the base having secure points will make this a sturdy figurine.


I quickly found out that the other secure points for the spindly legs onto the spider's torso (thorax?) were not very good. Then there is the issue of balance. Lolth's two front legs are raised in the air meaning the other four legs support all the weight of the rather bulky torso. Fun. I tried to gluing legs on the torso first, but then couldn't get them in the right position on the base. Then (desperately) I tried placing legs on base first and bringing the body into alignment with those. Yeah no good. After gluing my fingers together a few times I took a break and had an ice cream bar. Epiphany! I used a popsicle stick to support the torso while I glued legs into alignment.



 Lolth's legs went into position MUCH easier this way. By the way, there's a notch on the underside of the spider's abdomen that secures to the column. So after getting her front legs on last, I let that dry for a while before tackling the spear arm the next day. It went on fairly easy but then I realized the two ribbons that attach to her spear are all windy and delicate. Advisably I'd try to put those on before attaching to her body next time. At the time of this post I gave up trying. It's a minor detail but as you can see in the first photo of the box it's pretty cool if done right. Maybe tomorrow.





There you have it, Lolth, the Demon Queen of Mini Assembly. Good luck with this one if you ever get the chance. Maybe next year I'll do another demonstration if I ever get around to painting of this monstrosity!




Castle Greyhawk: Defeat

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Welcome back Greydenizens! Yup, once again I'm a week behind in promoting page twenty-eight in the second chapter of our ongoing Castle Greyhawk graphic novel. Follow the links above to get additional story from plot weaver Scott Casper. Alternatively you can view the pages HERE, courtesy of Maldin's Greyhawk.


Artist's Commentary: A long and tumultuous series of events feels like it's finally nearing conclusion in this second chapter. Drake and Gronan have been through a lot and have to be dog tired. Captain Drake is actually much worse off physically and emotionally. Gronan is just frustrated.
Turns out those wizard's pouches and bags holding components are not just for show after all. Tenser may have the upper hand but what next?

The Malachite Throne

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Recently my friend took his family on vacation and he brought me back a curio that is quite fitting given our long history playing Greyhawk. The pic on the left is a piece of Malachite, an opaque, green banded copper-based mineral found pretty much all over the world. The stone is quite interesting to me as a D&D player on many levels. What Greyhawk fan has never heard of the infamous Malachite Throne where the Overking of the Great Kingdom rules with an iron fist?

"Known also as the Fiend-Seeing Throne, it was well named for it could open a portal to the very Hells themselves. Those who sat upon it were invulnerable to harm and gifted with true sight. However, use of such powers often came at the cost of the wielder’s sanity, as the ruinous reigns of the four overkings that sat upon it after Ivid I so clearly demonstrated. The tale of the Malachite Throne’s origins is widely discussed among the learned.
Led by fiendish allies, Ivid discovered a place of surpassing evil known as the Cauldron of Night. In its midst there stood a huge block of green malachite. Over the next three years, a coven of mage-artificers and priests of Hextor worked on the block, shaping it into a mighty throne and drawing upon the malign eldritch energies of the Cauldron to imbue it with its terrible powers.
Their work completed, Ivid’s servants bore the new-made artifact out of the Cauldron to begin its long procession to Rauxes. It is said that its first port of call was the ancient metropolis of Rel Astra, where the sight of it before the walls with Ivid seated upon it was enough to secure the city’ surrender and the defection of the House of Garesteth."

-Paul Looby, The Cauldron of Night

It's a damn shame the heraldic colors of the Great Kingdom is Blue & Gold because Green and Gold would've made the Malachite Throne more fitting. Gygax knew a lot of esoteric information and used it liberally when he designed D&D and the World of  Greyhawk. Gemstones is one of those things he seemed to place extra emphasis on.

For example, the Guide to the World of Greyhawk breaks down each country's predominance of gem resources from base value I (10 g.p.) to IV (1000 g.p.). Plus he even depicts a rune/glyph for precious gems. Furthermore, Gary's 1st Edition DMG has exhaustive lists of gemstones including their description. As such, malachite is merely an ornamental stone (base value 10 g.p.), opaque and striated light and dark green. Gygax isn't done however, he takes it a step further in the next list showing the "reputed magical properties" of gems. According to this, malachite evidently offers protection from falling!

That's good to know, especially if one is perched on the edge of the Malachite Throne.


Chaos Altered Oerth

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Here is something I stumbled back upon after many years that I find very amusing, and might perhaps be useful to other DMs who want a way to really shake up the Flanaess. One of the most recognizable, but I suspect least used artifacts in D&D history, is the Rod of Seven Parts. Since the early days of the game (first seen in Eldritch Wizardry, 1976) this multipart item has had a special place in the World of Greyhawk setting:

"The Wind Dukes of Aaqa are the legendary creators of this artifact. It is said that they constructed the Rod to use in the great battle of Pesh where Chaos and Law contended. There, the Rod was shattered and its parts scattered, but the enchantments of the item were such that nothing could actually destroy it, so if its sections are recovered and put together in the correct order, the possessor will wield a weapon of surpassing power."

-AD&D, Dungeon Masters Guide

During 2nd Edition AD&D (1996), TSR put out an epic boxed set adventure the aptly named The Rod of Seven Parts. This quest is quite simply to recover the pieces of the Rod before the Queen of Chaos' agents in order to prevent Chaos overtaking all of Oerth (or whichever game world used). Anyone who has read Michael Moorcock'sElric series knows how high the stakes are here.

This is fun part. In conjunction with the adventure, Dragon #233 published an article by Skip Williams (who also wrote the adventure) titled Game Wizards: The Rod of Seven Parts. The article is smart overview of where to place the different chapters of the adventure in established worlds such as Greyhawk, Forgotten Realms, Planescape, etc. Spoiler alert, the climatic chapter of the adventure involves Chaos waves changing the face of the world with which the PCs must contend. The suggested Chaos effects are truly the delicious part of this article that you won't find in the boxed set.


"Specific chaos effects could include:

  • The transformation of the Nyr Dyv into a dense forest. The Rhennee now roam the area in caravans of wagons. The Nyr Dyv remains a dangerous place full of hidden canyons where huge serpents lurk. Enclaves of other dangerous monsters are scattered throughout the forest

  • The flooding of the Sea of Dust, which becomes a shallow sea of salty, polluted water.
 
  • The transformation of the Azure Sea into a sea of tall grass where caravans of elephants make their way to the Pomarj and the Iron hills from the depths of the Hepmonaland Jungle, which becomes known for its verdant purple trees and venomous, flying reptiles."
Skip only gave three examples but you get the idea here. By using this type of world spanning Chaos effect (Rod story or not) an aspiring DM can mold Greyhawk's very familiar map into anything you can imagine! This sort of alien landscape will surely throw players out of their comfort zone and make them eager to "save the world" by getting the Rod to counter or destroy whatever source of Chaos magic is causing the changes.
 

Castle Greyhawk: Surrender

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Welcome back Greyhawkers! Let's get back to my all important promoting of page twenty-nine in the second chapter of our ongoing Castle Greyhawk graphic novel. Follow the links above to get bonus words from dedicated scribe Scott Casper. Alternatively you can view the pages HERE, courtesy of Maldin's Greyhawk.


Artist's Commentary: Well we saw the defeat of Drake last episode, so now we focus on Gronan. The surly mercenary is more shrewd than the temperamental captain however. The story begins to curve back toward Castle Greyhawk. I can't wait to see how this turns out!

ENnies 2014: Vote for Anna Meyer

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Prolific cartographer Anna Meyer of ghmaps.net has been a friend of the Greyhawk community, not to mention Greyhawkery for a long time. For the first time I can ever remember, someone I know (outside Paizo) is being nominated for an Ennie award at Gencon 2014. Voting ends in a couple days so if you haven't already, vote for the underdog in this year's Best Cartography category, Anna Meyer's Atlas of the Flanaess.

Also, be sure to check out Anna's interview over at Examiner.com

The Lake of Unknown Depths

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A few weeks ago in our weekly Greyhawk chats there was a bit of discussion about the Azure Sea and the Flanaess' largest freshwater lake, Nyr Dyv"The Lake of Unknown Depths." This is some follow up research for those interested in esoteric Greyhawk information. As you should already know, Nyr Dyv is centrally located on the map, so obviously much of the game setting revolves around this important lake. Nyr Dyv is a busy waterway connecting many rivers and nations, and it is also known for monsters that lurk in the deeps waiting to prey on ships. But how deep is the Lake of Unknown Depths?

Gygax wisely provided us with some data in the Darlene hex maps. The oceans and seas are provided with seven color bands (light blue to purple) showing distances in from 0-30,000+ feet. The Azure Sea for comparison covers all seven gradations of depth, each color band in this region is about 1-2 hexes (30-60 miles) across. This means to get to the deepest part of the Azure Sea, one must sail nearly 720 miles off shore. Further comparison shows the Dramidj Ocean to the northwest similarly covers a seven band depth over 720 miles from the mainland.

Now putting this measuring system to Nyr Dyv we see it covers only five color bands; from light blue (0-600') and ending at purple (30,000+ feet) and only a staggering 40-50 miles from shore. This means the Lake of Unknown Depths drops off fast. A barge leaving the Selintan River into the Midbay on Nyr Dyv is comfortably sailing in up to 600' deep waters a mere 10 miles out. Heading out toward Admundfort Isle, the barge would soon enter waters 600-12,000' deep only 20 miles from shore (skipping a color band entirely). This is already dangerous waters where sea creatures might hide. Sunlight underwater is gone at about 330 feet deep so you won't find too many sentient races this far out unless they have darkvision.

As the barge then begins to sail into waters 30 miles out, the Nyr Dyv nosedives to 18,000 to 24,000' deep. How dizzying far did the lake fall off? The majority of Earth's abyssal plain is on average 13,000 to 18,000' deep that's how far. Out in these waters I'd expect to only be harassed by truly massive creatures like dragon turtles or giant sea snakes, if that. The rest of the journey from 30-60 more miles out to the middle of Nyr Dyv descends two more color bands 24,000-30,000' and beyond. The Mariana's Trench on Earth is 36,000' deep at it's lowest point and it's about 1400 miles from the mainland!

So Nyr Dyv lives up to it's mythical unknown depths, but comparing it to an oceanic trench is unfair. Earth's oldest and deepest fresh water lake is Lake Baikal in Siberia. Amazingly, Baikal is a mere 5387' at it's deepest. That is only two color bands by Greyhawk standards so Nyr Dyv is six Baikals deep! The Lake of Unknown Depths is a fantasy world body of water however, so how does it compare to the Flanaess' two other major lakes? Lake Quag is 600-6000' (3300' average) and Whysestil Lake is 6000-12,000' (9000' average). This makes both lakes quite impressive by real world standards without the presence of Nyr Dyv which is truly in it's own category.

A couple more questions to ponder. One, how do sages explain such an impossibly deep lake? Well scientific minds will most likely say plate tectonics, but so much of Oerth's geography has magical implications I don't see how Nyr Dyv can be entirely natural. Consider that the highly magical Isles of Woe in prehistory sunk beneath the Nyr Dyv, so that's no small disaster there. Lastly, is Nyr Dyv the largest body of fresh water on Oerth? Maybe. Despite more recent canonical maps of the globe, the Guide to the World of Greyhawk teases that "legends and tales report a veritable (fresh water) sea far to the west, if such stories can be believed." Could this lake have been wiped out by the Rain of Colorless Fire and existed within the Suloise Empire? That's for a topic for another day.




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